Jag såg en länk till en artikel av Mike Mearls där han radar upp vad exakt som utvecklarna av D&D hos WotC anser är "D&D". Har man inte detta så är det inte D&D.
Storuggla, teddybjörnar med västar
Så, hur väl stämmer den här listan med er syn på D&D?The six ability scores—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—as the categories for measuring a character’s abilities.
Armor Class as the basic representation of a character’s defense.
Alignment (Law v. Chaos, Good v. Evil) as a personal ethos and a force in the universe.
Attack rolls made using a d20, with higher rolls better than lower ones.
Classes as the basic framework for what a character can do.
Damage rolls to determine how badly a spell or attack hurts you.
Gold pieces as the standard currency for treasure.
Hit dice or level as the basic measure of a monster’s power.
Hit points as a measure of your ability to absorb punishment, with more powerful characters and creatures gaining more of them.
Levels and experience points as a measure of power and a mechanic that lets characters become more powerful over time.
Magic items such as +1 swords as a desirable form of treasure.
Rolling initiative at the start of a battle to determine who acts first.
Saving throws as a mechanic for evading danger.
“Fire-and-forget” magic, with spellcasters expending a spell when casting it.
Storuggla, teddybjörnar med västar