Nightmare Team Player Characters? ...
Mina spelare gjorde gubbar till vår planerade Eberron-kampanj idag. Jag vet inte om man kan kalla dem ett »Dream Team« men here goes:
1st level Bard
Medium Humanoid (Human)
Hit Dice: 1d6 (6 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 defense), touch 15, flat-footed 13
Base Attack/Grapple: +0/+0
Attack: Rapier –1 melee (1d6/18–20) or dart +2 ranged (1d4/×2)
Full Attack: Rapier –1 melee (1d6/18–20) or dart +2 ranged (1d4/×2)
Space/Reach: 5 ft./5 ft.
Special Attack: Spells, spell-like abilities
Special Qualities: Bardic knowledge, bardic music, spell-like abilities
Saves: Fort +0, Ref +4, Will +2
Abilities: Str 10, Dex, 14, Con 10, Int 12, Wis 10, Cha 18
Skills: Appraise +5, Balance +4, Bluff +7, Climb +2, Concentration +2, Decipher Script +3, Diplomacy +5, Hide +4, Knowledge (history) +5, Listen +0, Move Silently +4, Perform (string instruments) +8, Perform (sing) +4, Search +1, Sense Motive +7, Spot +0
Languages: Common, Goblin
Feats: Improved Initiative, Least Dragonmark of Sentinel, Undead Empathy
Flaws: Meticulous Performer
Alignment: Chaotic Neutral (Unjust, Dishonest, Careless, Merciful, Distrustful)
Spells known (2): 0—
dancing lights, light, read magic, summon instrument
Possessions: Courtier’s outfit, lute, bottle of fine wine, rapier, 5 darts, 27 gp, 5 sp
1st level Urban Ranger
Medium Humanoid (Shifter)
Hit Dice: 1d8 (8 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft. (6 squares)
Armor Class: 17 (+4 Dex, +3 defense), touch 17, flat-footed 13
Base Attack/Grapple: +1/+3
Attack: Quarterstaff +3 melee (1d6+2/×2) or quarterstaff –1/–5 melee (1d6+2/1d6+1/×2) or dagger +3 melee (1d4+2/19–20) or sap +3 melee (1d6+2 nonlethal/×2) or (while shifting) claw +4 melee (1d4+3/×2) or shortbow +5 ranged (1d6/×3) or dagger +5 ranged (1d4+2/19–20)
Full Attack: Quarterstaff +3 melee (1d6+2/×2) or quarterstaff –1/–5 (1d6+2/1d6+1/×2) or dagger +3 melee (1d4+2/19–20) or sap +3 melee (1d6+2 nonlethal/×2) or (while shifting) 2 claws +4/+4 melee (1d4+3/1d4+3/×2) or shortbow +5 ranged (1d6/×3) or dagger +5 ranged (1d4+2/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Razorclaw
Special Qualities: Low-light vision, favored enemy (monstrous humanoids), shifting, wild empathy
Saves: Fort +4, Ref +6, Will +0
Abilities: Str 14 (16 while shifting), Dex 18, Con 10, Int 10, Wis 14, Cha 10
Skills: Balance +6, Bluff +1, Climb +6, Escape Artist +4, Gather Information +4, Heal +2, Jump +8, Listen +6, Move Silently +8, Ride +4, Search +0, Sense Motive +4, Spot +6, Survival +2, Swim +2, Use Rope +4
Languages: Common
Feats: Shifter Ferocity, Urban Tracking
Alignment: True neutral (Just, Dishonest, Distrustful)
Possessions: Explorer’s outfit, backpack, bedroll, crowbar, flint & steel, grappling hook, silk rope (50 ft.), water skin, quarterstaff, dagger, sap, shortbow, 60 arrows, 86 gp, 7 sp
1st level Soul Knife
Medium Humanoid (Changeling)
Hit Dice: 1d10+1 (11 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3 Dex, +3 defense), touch 16, flat-footed 13
Base Attack/Grapple: +0/+2
Attack: Mindblade +3 melee (1d6+2/19–20)
Full Attack: Mindblade +3 melee (1d6+2/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mindblade
Special Qualities: Minor change shape, natural linguist
Saves: Fort +1, Ref +2, Will +2 (+2 racial bonus against sleep and charm effects)
Abilities: Str 14, Dex 16, Con 12, Int 14, Wis 10, Cha 12
Skills: Autohypnosis +4, Balance +3, Bluff +3, Concentration +5, Hide +5, Intimidate +3, Listen +6, Move Silently +5, Search +2, Sense Motive +5, Spot +2, Tumble +7
Languages: Common, Elven, Gnome
Feats: Improved Initiative, Weapon Focus (mindblade), Wild Talent, Psionic Weapon
Flaws: Poor Reflexes
Alignment: Chaotic Evil (Unjust, Dishonest, Merciless, Distrustful)
Possessions: Explorer’s outfit, backpack, 6 belt pouches, caltrops, scroll case, flask, flint & steel, grappling hook, rope (50 ft.), hooded lantern, 2
potions of cure light wounds, 19 gp, 9 sp, 7 cp
Nu saknas bara gnomen, jag har dock ingen aning om vilken klass han tänkt vara, men det kan knappast bli mycket bisarrare än det redan är.
Jag gillar det här sköna gänget, även om jag normalt brukar vara tveksam till onda rollpersoner. Jag tror det kan bli skitkul.
(Nej, gubbarna innehåller inga räknefel. Det rör sig om husregler.)