Mekanurg
I'd rather be different than indifferent.
Jag håller på med ett förord till den engelska versionen av Expert Nova och där vill jag säga några ord om vår distinkta svenska rollspelstradition. Det vore kul om wilper och ni andra kan kommentera min text:
In the mid-1980s, Sweden experienced an amazing role-playing boom. In those years, I was the inhouse designer at Target Games and we dominated our market with sales figures that an American company would envy. Our freelancers and I created an informal lore for what constitutes a good game. Its roots lay in Chaosium’s Basic Roleplaying (BRP), but we blazed our own trail and developed a distinctly Swedish RPG style. Recently, two Swedish fans have systematized this lore as Klassic Swedish Role-playing (KSR). Its basic tenets, regardless of genre, are:
In the mid-1980s, Sweden experienced an amazing role-playing boom. In those years, I was the inhouse designer at Target Games and we dominated our market with sales figures that an American company would envy. Our freelancers and I created an informal lore for what constitutes a good game. Its roots lay in Chaosium’s Basic Roleplaying (BRP), but we blazed our own trail and developed a distinctly Swedish RPG style. Recently, two Swedish fans have systematized this lore as Klassic Swedish Role-playing (KSR). Its basic tenets, regardless of genre, are:
- Skills rule! Action is skill-based, roll low with 1D100 or 1D20 to succeed; character levels aren’t used.
- Medium-powered adventurers: Character Hit Points usually don’t increase; combat is dangerous; no nuclear magic/tech/etc.
- Brains before brawn: social interaction generally pays off.
- Sandbox exploration: Open-ended adventures with plenty of problem-solving; internally consistent sandbox settings; open vistas and much flexibility for the game master.