Mycket av nedanstående handlar om digitala spel och särskilt designprocess snarare än produkt (även om det finns en del sådant), men massor av det är relevant även för analoga. Jag har klipp och klistrat lite från mina doktoranders referenslistor. Sedan är ju RPG dessutom lite av ett specialfall i spelvärlden. Du får kolla abstracts och se vad som är relevant för dig.
Agustin, M., Chuang, G., Delgado, A., Ortega, A., Seaver, J. & Buchanan, J.W. (2007) Game sketching Proc. of the 2nd international conference on Digital interactive media in entertainment and arts Australia.
Björk, S. (in progress). Gameplay patterns 2.0, Retrived from
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Costikyan, G. (2002) I Have No Words & I Must Design: Toward a Critical Vocabulary for Games In: Ed. Mäyrä, F. Proc. of Computer Games and Digital Cultures Conference Tampere: Tampere University Press. P.9-33.
Fullerton, T. Game Design Workshop, (2008) Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series) Morgan Kaufmann.
Fullerton, T., Chen, J., Santiago, K., Nelson, E., Diamante, V. & Meyers (2006) A. That Cloud Game: Dreaming (and Doing) Innovative Game Design. In Proc. of Sandbox Symposium 2006. ACM Press,
Hagen, U. (2010) Designing for Player Experience - How Professional Game Developers Communicate Design Visions. Nordic DiGRA.
Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research. Retrieved from
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Lankoski, P. (2011). Character-Driven Game Design: A Design Approach and Its Foundations in Character Engagement. BPR Publishers.
Laramée, F.D. (red.) (2002). Game design perspectives. Hingham, Mass.: Charles River Media.
Manker J., & Arvola, M. (2011). Prototyping in game design: Externalization and internalization of game ideas. In Proceedings of HCI 2011: Health, Wealth & Happiness: The 25th BCS Conference on Human-Computer Interaction. Newcastle Upon Tyne, UK, July 4-8, 2011.
Koivisto E. M. I. & Eladhari M. (2006) Paper Prototyping a Prevasive Game. ACE '06: Proc. of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, ACM.
Ollila E. M. I., (2008) Suomela R. & Holopainen J. Using prototypes in early pervasive game development Computers in Entertainment (CIE) , Volume 6 Issue 2.
Perry, D., & DeMaria, R. (2009). David Perry on game design: a brainstorming toolbox. Boston, MA: Charles River Media.
Salen, K., & Zimmerman, E. (2004). Rules of play: game design fundamentals. Cambridge, Mass.: MIT Press.
Salen, K., & Zimmerman, E. (2006). The game design reader: a Rules of play anthology. Cambridge, Mass.: MIT Press.
Schell, J. (2008) The Art of Game Design – A Book of Lenses. Morgan Kaufmann Publishers, Burlington MA.