Absolutely, it was not pretended to be a criticism towards Eon. More like I saw an "opening" in the rules system to be able to accommodate this sort of player's narrative into the attack roll difficulty.
For the moment we have not implemented it, the main reason is that we are of the opinion...
Yes, this is how I imagine it.
Some of my players would like to be able to decide before hand what their characters try to achieve with their attack before the roll, and not afterwards. For example, situations that have come at my table "I try to hit him in the leg to trip him", I try to attack...
I have given it a quick look and it looks amazing! I love the Konflikt: Dräpa monster idea!
One question though. In Eon IV it seems that most NPCs would stop their attributes and skills at 6T6, and from there a fix number would added. For example, Khatha has Kroppsbyggnad 6T6+60, but in Eon V...
I’ll check the fast property in Eon V. Thanks for pointing this out
I guess the reason in my table we see more variation is because my PCs find themselves very often in numerical disadvantge.
I assume from your comment that at your table you see a predominance of the use of the fast attack? At my table normal, fast and group attacks are chosen quite evenly, powerful attack a bit less, but it is also used, specially by the big two handed weapon guy.
As for the impact of fast attack...
I would like to hear your opinion on the following topic. The topic appeared yesterday at my gaming table after a game session.
In the combat system you compare your attack roll with the defense roll and then decide on what to spend your generated Advantages (Övertag).
The magic system on the...
On page 59 of the core book it says that characters get skill bonuses to distribute amongst skills, +1, +1, +1, +2, +2 and +3.
Are these bonuses strictly for skills, or can they also be given to Expertises, crafts and “characteristics”?
Thanks!
We think it means that as well, but it is a degree of freedom that is often difficult for me, as the GM, to deal with in order not to be abused.
Hi!
Me and my players have problems understanding /interpreting the following sentence in page 49 of the Magi book:
"Magikern kan även minska omfånget för att avsiktligt exkludera vissa individer i kanten av omfånget – exempelvis vänner för en skadlig besvärjelser eller fiender för en...
I have implemented some house rules inspired by Warhammer rpg in my lasts games. So far they have not come to happen (and I have two mages at my table), but at least on the paper I like them. They include increasing the dissipation intensity by +5.
They are the following (I apology for the...
Hi @Zeedox!
Could you elaborate a bit more on your magic rules for dissipations? As someone who come from Warhammer Fantasy rpg, I would like that more dissipations appear during game sessions. Sadly, from the one hand, failing casting a spell is rare at my table (may be my players are too...
Hi!
Strid introduces a bunch of new and cool combat options and armour options. I, being a geek of medieval armour, have enjoyed very much the granularity introduced in armour options.
There is something that left me wondering though. Strid introduces many more body locations (26 in total) and...
Deadlier combat rules would be great!
Actually, I find Eon IV combat rules deadly enough for my taste, but my concern is that Biotropic magic trivialices recovery from infections, wounds and such, and this bothers me a bit because steals the greaty flavour of combat.
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