Jag läste nyligen två intressanta artiklar (ok, en artikel i två delar) vid namn: "Ten Things Every Game Needs" som helt enkelt talar om just det. Tio fundamentala saker som alla spel behöver.
Första delen av artikeln är här och den andra delen är här. Artikeln är skriven av en skribent för spelet MtG men det han säger stämmer för alla spel.
Så. Vad tycker ni? Stämmer dessa tio punkter eller skulle ni vilja lägga till eller ändra något?
tl;dr
Gör en lista på de punkter du ser som de tio viktigaste när du gör ett spel. Inte nödvändigtvis ett rollspel. Ja, och läs artikeln också, den är bra.
Första delen av artikeln är här och den andra delen är här. Artikeln är skriven av en skribent för spelet MtG men det han säger stämmer för alla spel.
Så. Vad tycker ni? Stämmer dessa tio punkter eller skulle ni vilja lägga till eller ändra något?
A Goal or Goals
There needs to be a point for your game. What are your players trying to do? How do they win?
Rules
There needs to be a list of what players are and are not allowed to do. Restrictions are an important part of a game. Accomplishing your goal shouldn't be too easy.
Interaction
There needs to be some aspect of the game that encourages the players to react to one another. What does your game do to make the players interact?
A Catch-Up Feature
There needs to be a way for players that have fallen behind to catch up. A game becomes frustrating if a player feels like he or she has no chance to win.
Inertia
There needs to be something in your game that moves it along towards completion. You have to have something built into your game that makes sure it ends.
Surprise
There need to be elements of your game that the players cannot predict. People enjoy being surprised. You have to make sure that your game has moments that are unexpected.
Strategy
There needs to be something in your game that allows players to get better over time. The reason people like playing games again is that they want to use knowledge from past games to do better in future games.
Fun
There needs to be something that allows the players to enjoy themselves. The number-one reason people play games is for entertainment. If your game isn't fun to play, people won't want to play it.
Flavor
Besides having mechanics, a game wants to have a trapping. It wants to be about something. Sometimes this comes first and the game is built around it. Sometimes the mechanics come first and a flavor is found to match it. Either way, games are more fun if the elements of the game refer a story or an environment or a theme.
A Hook
If you want people to play your game, there has to be something about it that encourages people to want to try it. If you're selling your game, the hook is what you use to market it.
There needs to be a point for your game. What are your players trying to do? How do they win?
Rules
There needs to be a list of what players are and are not allowed to do. Restrictions are an important part of a game. Accomplishing your goal shouldn't be too easy.
Interaction
There needs to be some aspect of the game that encourages the players to react to one another. What does your game do to make the players interact?
A Catch-Up Feature
There needs to be a way for players that have fallen behind to catch up. A game becomes frustrating if a player feels like he or she has no chance to win.
Inertia
There needs to be something in your game that moves it along towards completion. You have to have something built into your game that makes sure it ends.
Surprise
There need to be elements of your game that the players cannot predict. People enjoy being surprised. You have to make sure that your game has moments that are unexpected.
Strategy
There needs to be something in your game that allows players to get better over time. The reason people like playing games again is that they want to use knowledge from past games to do better in future games.
Fun
There needs to be something that allows the players to enjoy themselves. The number-one reason people play games is for entertainment. If your game isn't fun to play, people won't want to play it.
Flavor
Besides having mechanics, a game wants to have a trapping. It wants to be about something. Sometimes this comes first and the game is built around it. Sometimes the mechanics come first and a flavor is found to match it. Either way, games are more fun if the elements of the game refer a story or an environment or a theme.
A Hook
If you want people to play your game, there has to be something about it that encourages people to want to try it. If you're selling your game, the hook is what you use to market it.
tl;dr
Gör en lista på de punkter du ser som de tio viktigaste när du gör ett spel. Inte nödvändigtvis ett rollspel. Ja, och läs artikeln också, den är bra.