Nekromanti Fafnir: Designval

Leon

Leo carcion
Joined
8 Mar 2004
Messages
7,063
Svarte faraonen said:
Relic (Treasure), kanske? Eller är det för dyrbart?
Jag hade inte ens tankt pa reliker - och det slar mig att de borde passa ratt val i mitt utrusningssystem - de ar per definition "named items" (namngivna foremal med unika egenskaper) - och ar da for dyrbara for startutrustningen (forutom for "Nobility" - men dessa krigaradlingar valjer nog hellre svard, bage eller brynja for sin gratis "named item")

Hmmm far fundera pa mojliga relikegenskaper.

-Olika formar av lakedom ar ju givet - sarskilt sjukdom, lamhet etc.
- Kan konvertera Faith till Biblical
- En bonus till Speech
- Formaga att utsta smarta
- Och manga, manga fler baserat pa Martyr
 

Leon

Leo carcion
Joined
8 Mar 2004
Messages
7,063
Equipment

A character can carry up to eight items. Anything smaller than the palm of your hand is a "small item" (s). There is no limit to the number of small items a character can carry, but use common sense. A small item can be named, or a treasure.


Some items are so large they take up two or even three slots.


A horse can carry two items with a saddle, ten items if it is a pack horse. A donkey can also carry ten items.


Some items contain portions/ammo. A quiver contains several (normally six) arrows. Field rations contains several meals. These should be noted and ticked off when used, using the boxes next to the equipment slots.


Food

A character must eat at least one meal per day, or take a point of Stress. They can try to fast, rolling Cunning + Toughness vs 15 - this delays the stress by one day and then increases by 5 points of difficulty per day.


Each meal takes up one slot except travel rations, which take up one slot but contain 7 meals. Some food types may take up more than one slot and then normally provides one meal per slot - f.ex. a newly felled roe deer takes up 3 slots and provides 3 meals (after cooking).
 

Leon

Leo carcion
Joined
8 Mar 2004
Messages
7,063
Nya regler for Religion. Efter att ha spelat mycket Savage Worlds tycker jag att systemet behover "bennies" for att vara riktigt heroiskt. Dessa skapar en roll for religion - olika typer av bennies fas genom fasta, bon, offer etc beroende pa religion.

Uppskattar kommentarer om dessa ar de balanserade:

•Religion - Fate point mechanism


Biblical (Catholic, Arian, Hebraic)

Grace: Spend a Grace Point to reroll damage sustained (regardless of source) - pick the lowest


Heathen (Germanic, Slavic, Celtic)

Favour: Spend a Favour Point before using a Talent Prowess. Roll twice and pick better roll.


Pagan (Graeco-Roman, Neo-platonic)

Fate: Spend a Fate Point to reroll any non-combat talent rolls.


Avestan (Zoroastrean)

Truth: Spend a Truth Point to automatically find out a fact.
 
Top