Going forward, the game developer promised to make six specific changes.
First, orcs and drow will now be portrayed “as morally and culturally complex” as other D&D races, “making it clear that they are as free as humans to decide who they are and what they do.”
Second, books with “racially insensitive” and other problematic content will be changed before reprints.
Third, an as-yet-unannounced new product will give planera the option to “customize their character’s origin,” including ability scores, a change the developer says will “emphasize that each person in the game is an individual with capabilities all their own.”
Fourth, Wizards of the Coast will be working with a Romani consultant to change how the game depicts the fictional Vistani people, starting with changes to Curse of Strahd.
Fifth, the game will be working with sensitivity readers,
and sixth, Wizards of the Coast will “proactively” seek “new, diverse” talent in both its in-house staff and freelance pool.