Hur ser den danska rollspelshistorian ut? För det finns väll något där, även om de inte blev stora?
Publication wise there has been a handful of games "in the old days". The years may be one or two off, they are just going off of whats available online or the copyright notice in the book for the ones I have access to.
"På eventyr i vildmarken" (86) was a little booklet that was available through libraries giving basic rules for playing in a sort of iron age society and moving around hex maps. The book notably was meant to have a follow up with magic and monsters but that never happened. I remember getting this from the library but I have never met anyone who has played it.
"Drager og dæmoner" - You know this one. This was the 1987 version + Expert (the latter with some improvements) and a handful of adventures. Was sold in book stores and got reasonably popular. The magazine Saga often had articles for the game.
"Viking" (90) - A nicely illustrated historical RPG. The mechanics were a bit awkward but its a pretty functional game, though it was heavily influenced by both wanting to be educational (I vaguely recall reading it received some government funding but I might be wrong) and the current "folkeskole" look of vikings as being actually just ordinary farmers. 2 adventures.
"Via Prudensia" (94) - A mix of GURPS and Rolemaster with tons of detailed firearms tables and critical hit tables. Popular as a basis for Danish convention games for a while and got coverage in Fønix magazine.
"Fusion" (2000) - Private detective game set in "tomorrows Denmark". Heavy ties to danish crime media and with published scenarios dealing with things like ecoterror.
There has been a few since then, like Ulvevinter, and I am leaving out a couple as well but its fairly slim pickings.
The two big magazines were Saga which published a number of scenarios dual statted for AD&D and DoD and later Fønix which often used a sort of hand waved BRP approach to stats for their scenarios (so a horror scenario might have a character with "Run Away 55%" or whatever).
When I started playing seriously circa 92 or so, the very well stocked gaming store in Viborg was all English language games. White Wolf absolutely demolished everything else when that showed up.