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  1. R

    Riotminds Ruin Masters

    There are maybe 2 new art pieces but yeah, the rest is basically all from the DoD16 box or the Ereb Altor box. (One I think IS the Ereb Altor box art actually but I don't want to go find it to check right now). It ends up looking really weird because the Ereb Altor art has this Chronopia /...
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    Riotminds Ruin Masters

    Well, I bit and bought the PDF because why not. Assorted thoughts: A lot of this reads exactly like DoD16 with the stances etc. It also reads exactly like DoD16 in that all the artwork is from that book. (though the artwork is also really cool) It's really really aimed at dungeons and hex...
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    Riotminds Ruin Masters

    If I may ask, the kickstarter really positioned Ruinmasters as being an "old school dungeon crawl" game (something I don't really associate with old school Swedish fantasy that much but whatever). Is it just a dungeon crawling game in the end or how flexible is it? If you wanted to play a city...
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    Kompetenta magiker i DoD

    Here's maybe the question to stop and ask first: In your view, what SHOULD a trollkarl be able to do, how powerful should they be and how should they relate to the other character types? In other words, what is the end point.
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    Kompetenta magiker i DoD

    I really like that a lot. Plus it makes the roll much more exciting.
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    [DoD] Har du använt brytvärde?

    We did use BV though it rarely comes up that much. It does mean that people are a bit more hesitant to parry with their magic sword which isnt such a bad thing. I think broadly the system would be improved if BV's were a few points lower across the board. You could change it in all manner of...
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    Kompetenta magiker i DoD

    There's some really weird pacing elements for sure. An adventure that takes a week would be worth far more experience than one that all happens in a day. My people never complained about that, but it's definitely worth noting. The one advantage is being able to both get "adventuring" experience...
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    Kompetenta magiker i DoD

    Last time I ran the game (last year) we used bonus XP (p.46 in Expert) pretty heavily with the "per check" being more of a bonus. The book suggests up to 10 per adventure, which I took to mean 2-4 per session instead and then the extra ep when they succeeded or trained as normal. The effect...
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    Kompetenta magiker i DoD

    Being bad at things is very 80s though :) Making the base chance double normal would be fine in my book. A 4-6 is enough chance that it might work, but its still a gamble. It also puts it more in line with other BRP games where starting skills in the 20% range aren't too uncommon. I actually...
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    Kompetenta magiker i DoD

    Though its also worth noting that due to the pacing, in most cases Pendragons healing rules just mean you can't heal during an adventure. At least in our experience with the GPC, it's pretty rare for adventures to last long enough.
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    Kompetenta magiker i DoD

    Good points! To 5 - we've rolled sometimes and ignored it otherwise. I think its best ignored. 6 - We did houserule that basically from day 1, kind of on accident because we didn't understand how it was supposed to work and later more deliberately. Spells just happen at the end of the round...
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    Kompetenta magiker i DoD

    I appreciate the perspective, like I said in the longer post, I don't think the rules for magicians are specifically broken as they stand now, just musing on ways to fix common complaints (but of course any rules change can cause a problem somewhere else :) ) particularly as regards Expert. I...
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    Kompetenta magiker i DoD

    Yeah, you'll have to be careful with some specific spells that will be overpowered using some of these adjustments. I'll admit my experience is mostly with Expert.
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    Kompetenta magiker i DoD

    So there are technically two problems (three really) to tackle. I want to preface this by saying that I don't think the trollkarl is BROKEN as such. In other words, the game mechanics DO work as they are written and using them as written will produce a game that works fine. They just clash with...
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    Kompetenta magiker i DoD

    Yeah, I could absolutely be wrong about the age assumption!
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    Kompetenta magiker i DoD

    I think much of the problem in DoD E is that the game assumes that wizards should be super-old and spend all their experience on spells, but nobody wants to play an 80 year old grandpa. Also, I always suspected that you were meant to have a lot more downtime (and thus training) than people...
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    Självmordsattack med magi

    Across the 1987, Expert and 91 rules, we never did have it happen. The "correct" way to use spells always seemed to be to load up on utility type spells and then learn how to use a crossbow.
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    Har du spelat Khelataar?

    I got a copy recently since I had read about it and seeing the mega-80s rock album artwork, I knew I had to have a copy. I ....am not sure it'll ever see play. I don't mind crunch or heavy games, we've played a lot of GURPS and Rolemaster, but the crunch in Khelataar is pretty brutal in a way...
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    Systemval - vad spelar ni för system?

    Me and my friends have started using the term "BRP20" for games that are BRP derived but uses the D20 instead and often deviate more from the baseline BRP assumptions (DoD Expert, arguably original Mutant Chronicles and Kult, Pendragon)
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    Systemval - vad spelar ni för system?

    Currently running Call of Cthulhu 3e, Lone Wolf and Vestmark.
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